When I was doing the lineart in Illustrator, at first I was kind of displeased. For some reason, even though I set the settings to the lowest stroke, it still came out too thick. However I fixed the settings the best I could and then set to work coloring. I love Photoshop Elements. I've grown to like it (it came with the awesome new system I got for Christmas).
Crunch Bandicoot was introduced in 2001 in CB: Wrath of Cortex. I know there's a semi-strong fanbase on DA, especially among a certain individual. It had been ages since I done a Crash Bandicoot art and I figured it was time to, especially after playing Crash: Mind Over Mutant.
Now the thing with this Crunch is, I took the best of each version of Crunch from all the games he's appeared in. His look in general is taken from Crash of the Titans while other bits like the look of his cyborg arm and pants are from Mind Over Mutant. While his shoes are from Wrath of Cortex.
Dang, never considered looking up Crash Bandicoot fan art before. Although, I'm not overly familiar with this character, I'm glad this was in the QualityFanArt group, I love it.